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Icara / Wyvre; Playable
Topic Started: Fri Sep 23, 2016 12:39 pm (168 Views)
Fethur
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Icara (pl. Icarai)

Most winged beasts learn to fly on the way down, dropped from the nest as babes. Then, one grounded little faerie dreamed of the sky, and crafting wings of clouds, she learned to fly on the way up.

[Please reference the Fae species page in addendum to this lore page for complete information.]

APPEARANCE
Sound/ Cry: Common; Icarai originally spoke/wrote Eyrie, and most families still pass down the language. Eyrie sounds similar to bird calls, and involves putting one's hands over one's mouth to echo the cries out farther.
Defining Features: Pointed ears; One wing on each ankle (winglets) that allows them to walk on clouds and keep balance. They also have a pair of larger wings stemming from their shoulder blades that are variant in size and shape, but are always feathered. Their primary wings are never smaller than their arm in wingspan, but never longer than their legs. Better fliers have wings that are averagely proportional to their body type. Wings can fold and tuck neatly at their backs, taking up no more width than their shoulders. Winglets usually match one's foot size.


CAPABILITIES
Skills: Icarai magic is attuned to that of the sky and wind. They can fly, hover, and manipulate clouds and other particles of weather. They are capable of shrugging of harsh weather conditions easier than most since they are already accustomed to high altitude pressures, temperatures, and winds, and their migratory spirit makes them more adaptable than the other fae races. They are mobile, agile, and observant. Regardless of talent, all icarai can sense shifts in weather and wind. They have a longer spine and better suspension in their long legs to better adjust their position while flying or falling, and tend to take no or limited falling damage at all, even from extreme heights. An icara always lands on their feet by instinct when free falling (crashes are another story...).

Weaknesses: Icarai are meant for fast, swift defenses and attacks. They are very fragile, with smaller frames, and hollow bones. Icarai naturally float in water better than other fae, making swimming more of a hindrance, though not impossible.

DUSTED
Wyvre (pl. Wyvres)

Defining Features: To accommodate with a fiercer, eternal night, icarai mutate harshly. Their feathers molt away into leathery hide. The remaining down hardens and crystallizes into slightly prismatic scales. Scales spawn down their spines and other spots of their body with high bone density (shoulders, the back of one's hands, joints). Their irises narrow into thin slits that only expand to take in enough moonlight to keep vision. A third eyelid forms that allows them to gain nightvision. Wyvres also form fangs, a strange feature, but like dragons, wyvres can use these fangs to pierce gems, creating fault lines with which to break apart the crystals more easily for consumption. Wyvre bones harden, no longer hollow, and instead retain flight with a heated air bladder pocketed under each wing, making wyvres very warm to the touch, even in winter. Spikes mark the angles of their wings, and their heels for easy climbing as their winglets fall away.

Skills: Wyvre give off a great amount of heat, and function quite well in cold weather. While this seems counter to reptile nature that they have adopted, the dust has assured a mutation befitting a moonlit world. They have increased vision, nightvision, and an immunity to the harshest weather conditions of either chill or heat. Their scales function as a natural armor as strong as leather hide. They can sense and manipulate lightning and heat, making them more adept than icarai at heat waves, thunderstorms, and other extreme weather effects - at the cost of their ability to hover or control wind. They are more capable of controlling extreme weather that matches whatever gems they primarily eat (wyvre who eat lots of fire rubies mutate into being better at heat and humidity, etc.).

Weaknesses: They sacrifice some of the mobility of icarai for a stronger forward flight and the ability to make a better dive and impact. They can survive crashes and falls better than their predecessors. While still semi waterproof, they struggle more to fly in rain conditions and lose the ability to sense the wind in favor of a stronger ability to sense and control lightning and heat. They also cannot hover.
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